How Tigon Farm Works

A complete guide to farming, resources, levels, crafting, database storage, and grid-wide item delivery in Second Life.

Follow the journey Recipes Station Guide Animals & Resources Our Story Checklist Plant Catalogue Plant Genetics Mining Catalogue Fishing Guide Farm Stats Blueprint Guide Blueprints Wine Cellar

One connected farm world

Players collect physical resources in Second Life, store them against their own account, unlock recipes through XP, craft at themed stations, and receive finished objects through central grid-wide delivery servers.

The player journey

1

Collect

Grow crops, raise animals, fish, mine, chop trees, keep bees, and gather worms.

2

Store

Touch each usable resource and choose Store. The physical item is added to that player’s Farm Storage.

3

Unlock

Earn XP from farming, selling, crafting, work activities, and quests. Higher levels unlock advanced recipes.

4

Craft

Use the matching station. The website verifies level and exact ingredient amounts before consuming anything.

5

Deliver

A central delivery server reads the queue and gives the finished Copy + Transfer object directly to the player.

6

Use or Sell

Use tools and consumables, rez furniture, feed the farm, store outputs for another recipe, or sell them for Farm Coins.

How Second Life and the website connect

Second Life ObjectsPlants, animals, tools, HUDs and crafting stations send safe requests.
→
PHP + MySQLChecks players, XP, levels, storage, recipes, ingredients and delivery queues.
→
Delivery ServersGive the matching Copy + Transfer object to the correct player anywhere on the grid.

Every connected system

Open a section to see what it does.

🌿Cotton Tree & Loom

Pick Cotton with a 30-second seated harvest, then weave stored Cotton into Cloth.

  • A ready Cotton tree gives 1 Cotton; it replenishes after 24 hours. Standing early cancels picking.
  • Store 3 Cotton, sit at the Tigon Loom and weave for 2 minutes to receive 1 Cloth. Standing early requests a refund of reserved ingredients.
  • Cotton and Cloth have base market values of 5 and 18 Farm Coins. Cotton also combines with Beeswax for candles at the Carpenter’s Workbench.
🌱Plants

Plant seeds, provide water and food, remove weeds, treat disease, and wait through the growth stages.

  • Seeds and harvests can be delivered grid-wide.
  • Weather and seasons affect water use and growth.
  • Fully grown plants provide harvest items and replacement seeds.
🧬Magical Plant Genetics

Magical plants inherit generations, gene strengths and rare traits through their delivered seeds.

  • Growth, Yield, Efficiency, Resistance and Quality genes affect the living plant.
  • A mature magical plant creates a matching next-generation seed record on the website.
  • The public Genetics Registry shows bloodlines and mutations without exposing player identities.
🐄Animals

Raise young animals into adults, keep them fed and watered, collect products, and breed healthy pairs.

  • Animals grow, wander, sleep, become hungry, and can become ill.
  • Adults securely produce Milk, Eggs, Wool, Feathers and Manure; Cow Skin and Remains are death loot.
  • Breeding currently uses the matching nearby nest or birth pen.
🐝Farm Resources

Tend a weather-aware Worm Farm and Beehive for useful ingredients and fishing supplies.

  • Worms normally mature every 20 minutes and can become fishing bait.
  • The Beehive produces Honey and Beeswax.
  • Rain helps worms while season and weather change hive production.
🎣Fishing

Use Worm Bait, cast the personal fishing rod, wait for a bite, and receive a random catch.

  • Fish are queued through the grid-wide Fishing Delivery Server.
  • Prawn, crab, and lobster traps provide additional seafood.
  • Tournament catches can be reported to the Tournament Board.
⛏️Mining

Use a pickaxe on mining rocks to collect stone, coal, ores, gold, and rare crystals.

  • Tools have power, wear, and repair systems.
  • Ore is delivered through the Mining Delivery Server.
  • The Smelter turns stored ore and coal into metal bars.
🪵Timber

Use an axe to chop trees, store the logs, and process them at the Tigon Timber Mill.

  • Trees provide Logs, Hardwood Logs, or rare Dragon Wood.
  • The mill creates planks and beams.
  • Axes wear down and can use an Axe Repair Kit.
⚒️Crafting

Store ingredients, sit at the correct work station, choose a recipe, and remain seated until its timer finishes.

  • MySQL holds every recipe, ingredient amount, output, and required level.
  • Ingredients are only consumed after all checks pass.
  • Finished items are queued to the Grid Crafting Delivery Server.
🪑Furniture

Combine processed timber, Cow Skin, and metal at the Carpenter’s Workbench.

  • Make a chair, bed, cabinet, table, sofa, or wooden chest.
  • The player must remain seated during construction.
  • The real furniture object is delivered when construction succeeds.
🌦️Weather

One regional controller chooses random weather, locks it for seven days and broadcasts it to compatible farm equipment.

  • Rain helps plants, water towers, and worm patches.
  • Drought increases water use and stops tower collection.
  • Everyone’s compatible objects in the same region share the weekly weather.
💰Economy & Levels

Store or sell farm goods, earn Farm Coins and XP, level up, and unlock stronger recipes.

  • The Farm Wallet tracks coins, XP, health, and stored items.
  • There are 20 Farm Levels from Farm Hand to Farm Sovereign.
  • The PHP service enforces unlock levels so LSL changes cannot bypass them.
📜Quests

Accept one-time, daily, or weekly quests, complete marked objectives, and claim level-based rewards.

  • Quest definitions and rewards are stored in MySQL.
  • Quest chains can require an earlier quest to be completed first.
  • Rewards can include Farm Coins, XP, bait, seeds, blueprints, repair kits, and rare prizes.
🏆Achievements

Unlock permanent milestones for XP, coins, storage, quest claims, and crafting activity.

  • Progress is calculated from real farm database records.
  • Each achievement gives its Farm Coin reward only once.
  • Players can check progress by touching the Achievement Board.
📘Blueprints

Study physical blueprints at the Runic Workshop to permanently unlock selected recipes.

  • The website checks Farm Level, Farmer Energy, and previous ownership before study.
  • Each blueprint controls its rarity, study time, Energy cost, and XP reward.
  • Safe retry protection prevents duplicate charges if a website reply is delayed.
🍷Vintage Wine

Age young wines in the Cellar into valuable Mature, Vintage, and Reserve bottles.

  • Every batch records its maker, year, flavour, quality, score, and value.
  • Mature bottles can be enjoyed, stored for recipes, sold, served, or entered in the Wine Festival.
  • The Wine Cellar website shows active batches and monthly Festival rankings.
🖥️Farm HUD

The Farm Master HUD provides one place to check stats, storage, plants, animals, weather, fishing, and farm activity.

  • Profiles are owner-specific.
  • Farm Scan checks compatible objects in the current region.
  • Collection buttons can gather ready products and harvests.

The three rules that keep it working

Exact namesDatabase outputs, stored ingredient names, and delivery objects must match exactly—including spaces and plural words.
Matching connectionsEach LSL station must use the correct PHP address and matching private token.
Delivery permissionsObjects inside a central delivery server need Copy and Transfer permissions.